promosClick to exclude promos: GovernorClick to veto Governor+1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.
Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
LurkerClick to veto Lurker+1 Action
Choose one: Trash an Action card from the Supply; or gain an Action card from the trash.
Cost: 2 Coins
PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: Witch's HutClick to veto Witch's Hut+4 Cards
Discard 2 cards, revealed. If they’re both Actions, each other player gains a Curse
Cost: 5 Coins
GuildsClick to exclude Guilds: ButcherClick to veto Butcher+2 Coffers
You may trash a card from your hand and then pay any number of Coin tokens. If you do, remove any number of tokens from your Coffers, and gain a card, costing up to the cost of the trashed card plus 1 Coin per token removed.
Cost: 5 Coins
EmpiresClick to exclude Empires: CharmClick to veto CharmWhen you play this, choose one: +1 Buy and +2 Coins; or the next time you buy a card this turn, you may also gain a differently named card with the same cost.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: HideoutClick to veto Hideout+1 Card
+2 Actions

Trash a card from your hand. If it's a Victory card, gain a Curse.
Cost: 4 Coins
RecruiterClick to veto Recruiter+2 Cards
Trash a card from your hand. +1 Villager per 1 Coin it costs.
Cost: 5 Coins
PlunderClick to exclude Plunder: CrewClick to veto Crew+3 Cards
At the start of your next turn, put this onto your deck.
Cost: 5 Coins
Event DeliverClick to veto Deliver+1 Buy
This turn, each time you gain a card, set it aside, and upt it into your hand at end of turn.
Cost: 2 Coins
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